Introducing movement and animations to virtual victim in USARSim
نویسنده
چکیده
USARSim is a simulator used for rescuing tasks in the RoboCup Rescue based on the Unreal Engine. In order to fulfil the rising expectations of this cup, not only the robots but the environment has to keep up with the demands. Vital to the environment is a good representation of victims in need of rescue. Up to now victims in USARSim have not been capable of performing movement, controlled animations or sounds. This thesis provides a method for designing such behaviour for these victims using Unrealscript and Unreal Kismet. As a result a scenario has been made in which two victims escape a building, applying different behaviour patterns. Future research could be directed towards more sophisticated behaviour, introducing Artificial Intelligence, heat emission of victims and a deeper understanding of blending animations in the Unreal Engine.
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